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Charmas general
Charmas general













charmas general

Something like innate PDR% on the heavier armors and shields. But i’d very much choose a different route, something that involves easy access for tank builds and not something like charms that a glass cannon master blaster could just stack PDR charms and become god. So yes, i agree there should be more options for PDR and charms isnt a bad way to do it.

charmas general

One thing i do think needs more variety is the amount of physical damage reduction compared to the immense access to elemental. So to reiterate, A LOT of things can be refined to work better, but i dont like the idea of comparing the two different systems of defense. The 38-year-old 'Sekuta' hit maker is one of the founding members and lead singer of the group Culture Spears, which was founded back in 2005. There’s weaknesses and strengths, and huge weaknesses and huge strengths, in both sides AND YOU GET TO CHOOSE WHICH TO BUILD MORE INTO ACCORDING TO YOUR PLAYSTYLE. Dubbed 'Kgosi Ya Mosadi' the much publicised show is aimed at celebrating Charma Gal's illustrious career in the music industry. I want a complicated well thought out system like D2 has, and clearly it works well especially when it’s not a 1 for 1 balance clone between the two systems. Now i dont know about you, but i dont want that in any game i play. It’s just built in homogenized 1 button with a duration. There is literally no Elemental/Physical Resist items to care about. Do you even see or care about physical resist in D3 ever? All you do is put on your set items and press the button required to activate your “damage reduction” for X seconds and repeat. I mean they did this (homogenized physical and elemental resist) in D3 and look at how the Defense system is in that trash heap. Gameplay mechanics have to be changed and you end up with something that isnt diablo 2. Perfect as Detail in Gift-Bags or Box-Ribbons Can used in any Chain or Bracelet We accept Special Orders in Custom Works. If you combine the two separate systems in order to homogenize them, the game tends to get extremely bland and theorycrafting severely dull. And because they are almost entirely different mechanisms, you can’t compare things as to why resist charms and no PDR charms. They balance each system separately, not together, which allows them to be more balanced. Physical vs Elemental are two completely different systems and i like it that way.















Charmas general